
Destination SkillQueue
Are We There Yet
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Posted - 2011.03.27 06:29:00 -
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Originally by: Hecatonis i always get a really good laugh at nul sec carebears crying. you are meant to be in some of the most dangerous space in the game, do you really think that you should have the most income, the best equipment drops and be protected by countless jumps in secured lands?
no, get over it.
Ok. How is that relevant in any way. This change will not affect the security of 0.0 in any way. It just means a huge chunk of it just became worse to live in and the people who invested in developing those areas are royally screwed. Generally this will be the new/smaller entities.
Originally by: Hecatonis some people here tried to make the point that "CCP is trying to stop blobbing, but they are concentrating the resources, this is only encourage blobbing"
well not being at fanfest i can only say what i saw in feeds and read. the players are refusing to brake up the blob, and i think that is why CCP is doing this. the blob is expensive, the cost in ships and time must be staggering, but this is mitigated by a massive amount of ISK that can be made there the space to set up the production, and the defenses to hold the choke points.
you can set up massive walls around your empire, farm, mine, and produce away. you can toss wave after wave of ships and never move an inch because your income lets this happen, this is why it needs to stop being this way.
Except this doesn't change any of that. It actually radically increases athe amount of isk and minerals the larger entities can gain from upgrades. Even if you live in the worst space available getting money isn't the problem. The problem is that instead of being able to develop your area and have your players actually live and be active in 0.0 they will have to make the money somewhere else. Lvl 4 mission grinding alts are the way to go for most. This is how it worked before those upgrades were available and this is how it will work if you get screwed by this change.
It's a big problem, since it actually removes people from 0.0 and makes them less active there. Inactive space is boring space. It's also bad for CCP since missioning is one of the most boring things in this game and people who are forced to do it on a constant basis for extended periods of time have a high tendency to leave the game. Anomaly farming is a bit more entertaining and you don't have to grind so long before you are able to lose ships again.
Originally by: Hecatonis it will not remove the blob because you people refuse to remove it, but what CCP can do is make it harder to support those kinds of numbers.
nul sec will still be a great income source, and some of the best income in the game, but it will become less controlled, and i am all for that.
adapt or die
You have to realize that this change will only make the huge blobber space even more better for gaining income. Like wastly more better as far as individual wallets are concerned and nerf the areas that is largely inhabited by smaller entities. The big entities already had the best space for income and the best moons to replace all losses, but now they will get the best upgrades for increased isk/mineral farming too. So basicly this ghance will further solify the position of the current big boys while at the same time nerf any newcomers, so they have even less of a change to challenge the status quo, and this change is supposed to bring about more constant fighting and help the new guys. 
I'm sure there will be fighting at first as the change ripples through EVE, but I don't see any more reason for sustained conflict between alliances and the new/little entities are getting hit to the head with a nerfbat. I'll bet, that if this change is the only one CCP makes, the final 0.0 will look very much as it does today, only with less people actually living in it. I just don't see how any of this will actually make the game any better, achieve any of the stated goals and it seems to go against the desire to make a more vibrant 0.0.
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